Inventory
Inventory is a series of 30 plastic Perler Bead mosaics, one for each day of the exhibition. Each mosaic depicts a different object derived from the inventory screens within various video games. Each day the curator of Albatross (a lanyard based exhibition platform) will select a new object to don depending on their whim or personal interest. Perler beads are a popular form of craft often used to make physical objects derived from digital pixel art. The objects selected as subject matter allude to possibility, are ambiguous in purpose, or otherwise point toward something off camera. In bridging the physical and the virtual we consider both the objects imagined purpose and the virtual self who would implement it.
- Scrying mirror (Not pictured)
- The Bomb
- Arch-Wizard's Invisibility Cloak
- Parcel
- Flail of the Marilith
- Compu-tech
- Golden Dragon Helm
- A reminder that you have to die
- A robot's hand
- Angel's Teardrop (A crystal)
- A healing radish (The heat can refresh you if you let it.)
- Bathing suit
- Elixer of Dimetapp (Not pictured)
- Pricetag
- Eye of the Unnameable
- Some kind of map
- Orange flavored energy drink
- Hermit's Lantern
- Grimoire
- Horn of Calling
- My uncle's fishing pole
- Argent Wand
- Meds
- Broken Compass
- Old candy
- Metal detector
- Costume jewelry
- A small blade
- Forest fruit, (an ingredient)
- Passing key
What do you equip? What stays? What goes?
The entire shopping mall is at your disposal, but you pick from a single store. You could
shop anywhere, but you choose to shop here.
What things do you use to move through the world, to grant you access? Access, to the
places you need to go, to the person you want to become.
But how do those things colonize you? How do they remake you in their image?
In whose image?
What power do they have? Who gave it to them? What gives it to you?